If you look deeper into gaming you will see that people have a passion for games and want to make that passion into a career. Once they understand and like a game, they are most likely to want to watch pro-gamers play. What makes up the ecosystem are the players, coaches, team managers, and most importantly the audience.
Loosely defined as organised, online video game competitions that pit players against one another, eSports represent the epicentre of modern gaming. Competitions increasingly feature professional players, with growing audiences watching the action unfold via live internet streaming. APAC dominated the global esports market, with the largest market size and highest estimated CAGR for the forecast period; the region accounted for almost one-third of the overall market in 2017.
Preecha decided to concentrate on eSports, making it his career and so changed his approach from his past game playing to now dedicating 10 hours a day to practice. Thailand E-Sports Arena has also entered into partnerships with public and private business sectors to create an eSports Academy, an institute that will develop the knowledge and technique of players. The entire business, from emerging enthusiasts to related new businesses, is experiencing growth at per cent annually. First, the omnipresence of high-performance home computers and games directly led to its emergence and growth. Therefore, eSports have created economies of scale for high performance computers.
What is happening in Thailand is after the government recognized it as an official sport, Infofed, a regular researcher of the market, started to see pain points. The eSports trend is even stronger in the world Esport now after eSports was made an official competition category in the ASEAN games and the Olympics. This is especially true for the mobile phone platform, which is accessible to all users in the market.
The easy access to a communication technology has enabled fans worldwide to track live esports activities. Media organizations pay a huge amount for winning the exclusive rights to broadcast the live streaming of top esports events. The overall esports market is expected to grow from USD 694.2 million in 2017 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023. The emergence of esports is expected to transform the outlook of sports industry.
The vast majority of paying gamers (95%) spent money on in-game items or virtual goods in the past six months, which makes sense given the market’s enjoyment of free-to-play games across all platforms. “The e-sports industry needs much more support from both state agencies and the private sector. A good perception from the Ministry of Social Development and Human Security is key,” Mr Santi added. Recruits have to participate in the international competition, he said. The Ministry of Tourism and Sports has adopted a policy to include eSports in the national sports development plan.
ESL, the world’s largest esports company, today announced that it will be running the official VALORANT esports and collegiate tournaments in Thailand for 2021, as the appointed partner of Riot Games Southeast Asia. This does not include live streaming of competitions, competitions organizers, light and sound technicians, and those who ensure the efficiency of computers used in events. For example airfare can be covered, dormitories can be provided near the university campuses, or free health checks can be provided to eSports athletes before competitions. Nonetheless Thailand’s online community is quite strong because it is not convenient for everyone to travel to big cities from distant regions to watch competitions.
Mobile Games by Thai publishers have an average of 578.38k downloads. Overall they get more downloads than the average of all mobile games which is 470.11k. The average rating of 1,687 games from Thai publishers on Google Play is 3.50 out of 5 stars.
With two mobile titles selected for the Asian Games, regional telecoms are also set to benefit from esports. Some, like Thailand’s Advanced Info Service and True, already sell esports data packages. But for esports to graduate to being a medal event at the Asian games, it must be represented by just one organization. The startup, which describes itself as the region’s largest gaming platform, is partly owned by Tencent and sponsors tournaments, leagues, and training. Krit – one of Thailand’s 2,000 professional gamers – said that for most of his life he played on his laptop or mobile phone late at night while hiding under a blanket from his parents.